Z-95 Headhunter

The Incom/Subpro Z-95 Headhunter is one of the most enduring starfighter designs of the last fifty years. First introduced over a decade before the outbreak of the Clone Wars, the Headhunter proved itself to be one of the most adaptable fighters serving the Republic in that conflict, outlasting the later Incom/Subpro ARC-170 both in military and civilian use. When it was finally phased out of the Imperial fleet in favor of the TIE Starfighter family, thousands of these ships flooded the market and could be seen in roles ranging from system defense to hotrod racing. Already a long time favorite of mercenary and pirate forces, a great number of these ships were bought up in ones and twos and smuggled into the hands of rebel factions all over the Galaxy.

Because of its extremely long production run and extensive aftermarket life, an entire industry has evolved around upgrading and modifying this fighter. Everything from souped up reactors to highly illegal weapons to particle shield generators are available, and even exotic modifications such as tractor beams or split S-foil wings inspired by the later X-wing can be seen on unique, one-of-a-kind vessels. While the original production model lacked a hyperdrive, a small, low-grade unit quickly became one of the most common aftermarket additions, and all Z-95s operated by the Rebel Alliance are now hyperspace-capable.

Name
Z-95 Headhunter
Nickname
Skull
Configuration
Manufacturer
Maneuverability
Armor
Affiliation
Length
12 m
Gun Mounts
2
Missile Banks
1
Artist
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